Crew manifest
Portland and Berlin, one room
Eleven people across two time zones, four disciplines, no handoff between design and the people who build it. We stay on a mission long enough to watch it hold up under load.
01 · Brand Identity
Marks, systems and type built to survive a rebrand cycle without a redesign.
02 · Interactive Product
Apps and sites where the same room that designed them also shipped the code.
03 · Motion & Film
Titles, campaigns and realtime camera work for launches that only happen once.
04 · Immersive Systems
Rooms, projection and sensors built to run unattended for a year in a lobby.
Est. MMXIX. Booking runs a quarter out, on purpose: we take fewer missions so the ones we fly get the whole crew, not a rotating one.